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Ice-Rough-HV-01
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Description:
Hi guys,
My first submission - a rough ice material.
Notes:
- This material is extremely dependent on environment, so experiment with different HDR environments to get different results.
- Don't forget to adjust the output of the env map when you adjust exposure! I usually set the output value to 100, and use the RGB level as an exponent. Sometimes you need to go very high to make the map luminous enough.
- Experiment with the refraction depth cutoff to get different types of ice - from very dull and absorbing (low depth) to clear (high depth). You should set this parameter according to your models and purpose.
Have fun!
Submitted On:
24 Jul 2008
Submitted By:
Hristo Velev (glacierise)
Submitted On:
30 Jul 2008
File Size:
357.38 Kb
Downloads:
3060
File Version:
1.0
File Author:
Hristo Velev
Rating:
Total Votes:
15