mental ray Materials and Texture Repository and Tutorials - MrMaterials

Optimizing your scenes for mr proxies

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Have you ever said this: "I'm using the new mr Proxy objects in 3ds Max 2009 / 3ds Max Design 2009 and I can't render but a few proxy objects before I run into the dreaded out of memory error....what gives?"

If so, then you'll probably find this blog entry useful.

 

Last Updated on Tuesday, 19 March 2013 20:35

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Brute Force Made Easy

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Thought I'd expand a bit upon my previous blog entry where I mentioned the Ctrl.Ghost shader to use importons & irradiance particles. In 3ds Max 2009 (+ Design), we have access to the Force mode of Final Gather right out of the box. To enable this mode you simply set the final gather "Interpolate over num points" setting to 0.

Last Updated on Tuesday, 19 March 2013 20:35

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3ds Max 2009 (+Design) - Importons & Irradiance Particles

If you already have (or will soon have) access to 3ds Max 2009 and/or 3ds Max Design 2009 then you're going to want to head over to the Maya forum to get the new ctrl.ghost shader. Many, many thanks to Max (not the program...but the man) for creating/sharing these shaders (including a 3ds Max version) that allows us to use the new Importons & irradiance particles.

Here's a direct link to the thread where you'll find the shaders (32 & 64 bit) & more information HERE

Last Updated on Tuesday, 19 March 2013 20:35

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A&D Clay material (and other random stuff)

Recently I wanted to create a somewhat realistic clay material. After making a few variations I thought it might be helpful to others out there if I share my settings.

Last Updated on Tuesday, 19 March 2013 20:35

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Animated dance floor in mental ray

Since glow/self-illumination questions pop up so frequently I figure there can never be enough tutorials/examples out there, so I guess one more won't hurt anyone.

Last Updated on Tuesday, 19 March 2013 20:35

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