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PARTI...woohooo!!!

I've received several emails, and seen several forum posts from people wanting some assistance/guidance on using the parti volume shader(s). Most say the "cryptic" documentation that is included with Max on this shader doesn't really help them easily understand how to use it. So, I thought I'd throw together some makeshift documentation to try and make learning the Parti Volume shaders a little easier.

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Washed out bitmaps with Logarithmic Exposure Control?

If you're using logarithmic exposure control with mental ray and finding your texture bitmaps a bit washed out, then you may find this tip useful.

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Caustics & HDR lighting samples

For those that need to examine a 3dsmax9 caustic scene, I'm providing a simple setup that uses A&D materials and illustrates both reflective and refractive caustics.  In this entry I've also provided a few HDR configurations that you can explore.

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