Background Image
  • Glossy_Metal_3m.jpg
  • Glossy_Metal_cutout_3m.jpg
  • Glossy_n_DOF_12m.jpg
  • HDRI_Displace_4m.jpg
  • HDRI_illumination02_3m.jpg
  • HDRI_illumination_2m.jpg
  • SImat_n_DOF_6m.jpg

Light shader tip

If you've ever been frustrated that the mr Area Omni & mr Area Spot lights emit light as though they are point lights, this tip is for you. If you don't know what I'm talking about, hopefully the following info will help explain it.

Continue Reading

Print Email

How to: Unhide & use the round corner bump map on various materials

Ever wished that you could take the great rounded corner option from the A&D material and apply it to other materials like the CarPaint material or Fast SSS skin material? Well, good news...you can.

Continue Reading

Print Email

3ds Max 2008 Portal light tip

Tried the mr Sky Portal yet? Good stuff eh? Well, don't forget that you can use the mr Sky Portal lights for more than just skylight portals. They work great for visible area lights as well. In this tip I'll show you how you can add kelvin temperature control to the sky portal lights and use them in your scenes as area lights.

Continue Reading

Print Email

How to: Skydomes in 3dsmax with mental ray (and FG)

Ok, so you've purchased some really nice panoramic sky bitmaps, like these:
https://www.doschdesign.com/product...ding_Skies.html
http://www.turbosquid.com/FullPrevi...x.cfm/ID/309623

Nice right?...But in order for them to look their best your need to map them to a "skydome" object. Naturally that isn't a real difficult task, but what if you want to use the mrSun & FG with your skydome? Chances are it'll block the mrSun, which is an easy fix by adjusting the shadow options on the dome properties...but that's just going to allow indirect lighting from the mrSun...what about some skylight?

Continue Reading

Print Email