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Importons & Irradiance Particles Passes PDF Print E-mail
Written by Paulo Barrelas   
Tuesday, 24 June 2008 03:35

After the new implementation of Importons and Irradiance Particles on the Mental Ray 3.6 release, artists have new tools available to help them achieving the results they're looking for.

Autodesk's 3D Studio Max 2009 and 3D Studio Max Design 2009 users, have access to these new features, thanks to the ctrl.ghost shader, written and shared by Maximilian Tarpini on this thread at CGTalk, where you'll get an explanation about this subject. You have on the shared file, instructions about the correct installation of this shader. You can also see instructions on how to use it in your scene at Jeff Patton's blog.

In order to show some of the new features and how they interect with each other, we are making several tests to illustrate the visual impact of this interaction along with rendering times.