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This is an Ambient Occlusion shader I made for 3D Studio Max. Having this handy will eliminate the need for you to create AO setups everytime.
_keep in note_ when using this TURN OFF: FINAL GATHER,GLOBAL ILLUMINATION,EXPOSURE CONTROL, & SET YOUR LIGHT MULTIPLIER TO ZERO(0). ALSO UNDER ENVIRONMENT/EFFECTS TAB CHANGE YOUR AMBIENT LIGHT COLOR TO WHITE. Then you are set.