Background Image

Grainy Reflections (A&D material)

If you haven't reviewed the WONDERFUL A&D help document that ships with 3dsmax9, please do so. Zap put a lot of time into that and it's a huge leap forward from the "usual" mental ray documentation that's in 3dsmax.

Along those lines, I've seen a few posts on various forums about noise in the reflections of the A&D material. That noise is primarily controlled by the reflection sample settings, not the FG settings, etc.. here's some examples to illustrate the point.

Basic glossy material with default samples (click to enlarge)
AD 01 Thb
(render time: 1m 08sec)

Increasing the glossy samples will eventually reduce the noise at the cost of a longer render time (click to enlarge)
AD 02 Thb
(render time: 2m 36sec)

Interpolation can be used to balance the smoothness & render times (click to enlarge)
AD 03 Thb
(render time: 1m 34sec)

In short, the A&D material is a super flexible material that I use for practically everything in my scenes these days. So be sure to spend some time with the A&D guide in the help file (F1 button).

Misc. A&D material tests:
Plastics (click to enlarge)
Plastics Thb

Plastics2 (click to enlarge)
Plastics2 Thb

Paints (click to enlarge)
Paints Thb

Blog entries may be discussed in the 3DA forums HERE

Print Email

Comments (3)

This comment was minimized by the moderator on the site

Could not signup... "You have failed the spam check.."

This comment was minimized by the moderator on the site

Hopefully it is now fixed.

This comment was minimized by the moderator on the site

Testing Commenting System

There are no comments posted here yet

Leave your comments

  1. Posting comment as a guest. Sign up or login to your account.
Attachments (0 / 3)
Share Your Location
Real Time Analytics
Real Time Analytics