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How to Install Materials in Max

We are getting asked how to install the materials by some people and this isn’t necessarily cut and dry. I will offer a couple suggestions based on organization, I am not a big proponent of locating the maps when you hit render and the missing file dialogue comes up, I can’t help to think that the search routine starts taking longer when you have hundreds of paths saved. Hence, I will propose organization.

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Getting Started Video Tutorial

Here is a quick video to help all those who requested help on getting started. If video does not play on your system you may use the download ling below the media player to obatain the video.

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Creating your own A&D preset materials

How the heck did I create my own templates? It's a fairly simple process, but it can be rather confusing due to the various path locations of the required files.

Before I explain how, let's get the standard disclaimers out of the way first:
YOU PERFORM THESE EDITS AT YOUR OWN RISK.
MAKE A BACKUP OF YOUR FILES BEFORE MODIFYING ANY OF THE FILES I'M ABOUT TO DISCUSS.


Hopefully you know how to load & edit .mat files with the material editor in 3dsmax. If you don't, spend some time reviewing the help file for instructions on the process before starting this "tutorial".

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Grainy Reflections (A&D material)

If you haven't reviewed the WONDERFUL A&D help document that ships with 3dsmax9, please do so. Zap put a lot of time into that and it's a huge leap forward from the "usual" mental ray documentation that's in 3dsmax.

Along those lines, I've seen a few posts on various forums about noise in the reflections of the A&D material. That noise is primarily controlled by the reflection sample settings, not the FG settings, etc.. here's some examples to illustrate the point.

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