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Welcome to Mr Materials!
Welcome to MR Materials! PDF Print E-mail
Written by Russell L Thomas   
Thursday, 12 October 2006 02:00
MR Materials! is a free Mental Ray materials and shader repository. Created by Russell Thomas, Founder/CEO of 3DAllusions LLC with the help of Jeff Patton, as a resource for CG artist using applications with integrated mental ray or standalone version. Special thanks to Jared Martin and Harry Bardak for MatLab translataions into Maya and XSI.


Material Iconmental ray! has been used for years by high-end production software for the game and motion picture industry. For years it has been the default render engine for Softimage XSI and in relatively recent years an integrated option in Autodesk products 3DS Max/Viz and Maya. With the aid of the CG community it is hoped that a large repository of Mental Ray materials and shaders will be accumulated.

Last Updated ( Sunday, 20 July 2008 12:25 )
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We are Volunteers be Nice! PDF Print E-mail
Written by Russell L Thomas   
Wednesday, 07 July 2004 01:54

MR Materials! Core Team consists of volunteer experts, designers, and artist who, together with a large range of dedicated community members are taking the site to new heights in its relatively short life.  MR Materials! has some wonderfully talented people taking part in generous contributions to the repository. MR Materials!  is a major effort and represents the selfless generosity of the CG community.

Last Updated ( Sunday, 17 February 2008 02:44 )
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Stick to the Naming Convention! PDF Print E-mail
Written by Russell L Thomas   
Wednesday, 07 July 2004 04:00

Material Labs are our preset scenes provided for your use in testing your materials and providing consistent sample images of that material. Leave the scene as is with the lighting and default camera untouched so that imagery created remains consistent.

Based on the strengths and weaknesses of similar sites, we ask that you work with us and use the naming conventions and process we will outline below:

Last Updated ( Tuesday, 29 July 2008 18:57 )
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