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Metal-galvanized-JP
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Description:
Procedural galvanized metal material. You'll probably need to increase the size of the cellular procedural map as I made it fairly small so it would show up better on the test widget here.
Also, I used pretty high sampling (128 I think) for this setup. I'd recommend using a blurred environment shader/map so you can decrease the reflection sampling amount for faster renders.
Submitted On:
12 Mar 2009
Submitted By:
Jeff Patton (JeffPatton)
Submitted On:
12 Mar 2009
File Size:
146.91 Kb
Downloads:
5186
License:
Free for personal & commercial use. You may not sell and/or redistribute this material.
File Version:
3ds Max 2009
File Author:
Jeff Patton
File HomePage:Click to visit site
Rating:

Total Votes:
15