MatLab Downloads
Download Material Scenes Here: Default materials scenes (MatLab) for setting up materials for testing and thumbnail creation to use when uploading/sharing materials. |
Myblog Categories
Myblog Latest Entry
Myblog Archive
- April 2010 (1)
- November 2009 (1)
- October 2009 (2)
- July 2009 (1)
- May 2009 (1)
- April 2009 (2)
- March 2009 (1)
- January 2009 (1)
- November 2008 (1)
- September 2008 (2)
- August 2008 (2)
- July 2008 (1)
- June 2008 (3)
- May 2008 (4)
- April 2008 (4)
- March 2008 (1)
- February 2008 (2)
- January 2008 (2)
- December 2007 (1)
- November 2007 (1)
- October 2007 (2)
- September 2007 (2)
- August 2007 (1)
- June 2007 (1)
- May 2007 (1)
- April 2007 (1)
- March 2007 (1)
| mrProxy Grass |
|
|
|
| Written by Jeff Patton | |||||||||
| Tuesday, 12 May 2009 18:14 | |||||||||
|
I'll begin by showing the render results from using scattered proxy grass objects (click image to enlarge): This test really started from a discussion at Vizdepot.com about creating realistic grass in mental ray & 3dsmax, here's a link to that discussion for those that are interested: Vizdepot Link You can read through that thread for more details on the process but in a nutshell I created some grass patches using the grass-O-matic plugin. I then converted that grass into an editable poly mesh and wrapped it inside a mental ray proxy object. I then scatter it manually or with the help of a scatter plugin written by Peter Watje. Both plugins are available at maxplugins.de One of the final grass patches that I used is a 5'x5' patch and is quite heavy with geometry at 992,000 tris! Yes, it could be optimized further (always can) but then again just imagine how many actual grass blades are in a 5'x5' area of lush, thick grass. That being said, I can still easily render several thousand instanced copies of this thick grass proxy object, even though I'm still working on a 32bit Vista machine. I've uploaded my proxy'fied grass mesh for you to try/use if you want: Proxy Grass Part01 - Proxy Grass Part02 - Proxy Grass Part03
Set as favorite
Bookmark
Email this
Hits: 219668 Trackback(0)
Comments (37)
![]() Guy Galer wrote on May 13, 2009
Stephen Beckwith wrote on May 13, 2009
Petr wrote on May 14, 2009
Stephen Beckwith wrote on May 14, 2009
Stephen Beckwith wrote on May 14, 2009
jonas wrote on May 15, 2009
patrick anderson wrote on May 17, 2009
Matthew Williams wrote on May 20, 2009
Guy Galer wrote on May 20, 2009
Matthew Williams wrote on May 26, 2009
Mariano wrote on May 28, 2009
Mariano wrote on May 31, 2009
Tom Donalek wrote on June 13, 2009
kudu wrote on June 14, 2009
Mariano wrote on June 14, 2009
Danny Jones wrote on June 17, 2009
Hildevar Martins wrote on June 19, 2009
Matthew Williams wrote on June 22, 2009
Grant Noonan wrote on September 04, 2009
Herb wrote on October 01, 2009
Grant Noonan wrote on October 07, 2009
Grant Noonan wrote on October 11, 2009
stenionet wrote on October 18, 2009
Soeren Staermose wrote on November 08, 2009
Andrew wrote on November 26, 2009
Elaih wrote on October 26, 2010
Write comment
You must be logged in to post a comment. Please register if you do not have an account yet.
|















I've seen some stunning examples of rendered grass created with Vray using grass meshes as proxy objects and then scattering those grass proxy objects around. I tried a similar setup with mental ray and thought I'd share my findings.


