Cebas Achieves A First in Hybrid Bias Rendering
Cebas Visual Technology, Victoria, B.C. (December 4), 2018 - Subscribers of cebas finalRender trueHybrid ™ will be pleasantly surprised with another world’s first from cebas Visual Technology in this latest update. Today, Drop 2 releases the latest biasHybrid ™, following trueHybrid ™ in Drop 1. Subscribers can instantly download the update using their Cebas Product Manager.
Revolution in Rendering - Hardware and Software Optimization
In September 2018, cebas announced the release of finalRender Drop 1.0 trueHybrid ™ system. This hardware optimization gave users a tremendous boost by being able to render on either single track CPU or GPU, or both tracks. Costs-saving for artists that did not wish to replace their CPU, finalRender trueHybrid ™ boosted it to GPU operational speed. And GPU users saw the GPU kernel memory usage further reduced by up to 50% on newer NVIDIA cards. Moreover, the true unbiased CPU and GPU hybrid processing time was sped up by up to 25%, depending on your hardware. So, considerable fewer rendering passes were needed to achieve a cleaner result in lesser time.
And finally, this month with the release of Drop 2.0 comes another major revolutionary breakthrough in software optimization. In Drop 2.0, cebas development team is releasing finalRender’s new biased Light Cache system called biasHybrid ™.
Edwin Braun who heads the cebas development team explains, “ for the first time, a biased rendering method has been "married" with a true unbiased spectral based rendering technology! It is like achieving the task of squaring the circle.”
We have combined perfectly those traditionally contradictory rendering methods into one simple-to-use but powerful package. We have developed firstly the Lightcache that works on GI, and our users can expect even greater rendering power in future updates as we work on combining biased and unbiased path tracing to reflection, adaptive sampling, depth-of-field, motion blur, denoising and what have you. ”
cebas.com/finalRender -- Scroll to New Features Column to view video 'biasHybrid'
What is biasHybrid Lightcache Breakthrough Acceleration?
In terms of rendering development, this means that finalRender Drop 2.0 offers a highly optimized Light Cache system to speed up secondary Global illumination ray calculations. This light cache represents a real breakthrough in Hybrid GPU and CPU global illumination rendering and masterfully balances the act of achieving physically accurate results while gaining rendering speed. This is achieved by reducing the random noise through the use of the finalRender Lightcache technology at render time. Renderings created with cebas Lightcache technology, when compared to fully unbiased renderings, will show little to no visual difference at all.
Drop 2 SSS has also been enhanced dramatically. The new SSS now uses Random Walk methods to enhance the look and calculation quality of SubSurface Scattering. It is faster! Physically accurate and lets you control the absorption of light based on its individual depth-based Wavelength Spectrum filtering. SSS works much better now with cavities and thin protrusions on the surface.
cebas.com/finalRender -- Scroll to New Features Column to view video 'Random Walk SSS'
finalRender HDRI-Supported AI Denoiser
Another major enhancement to pay particular attention to is the ongoing refinement of the finalRender AI Denoiser. Enhancement in Drop 2.0 now provides full support of HDRI color values, allowing full tone mapping operations after the fact. This new denoiser also uses less memory and starts faster when invoked for the first time.
Drop 2.0 Now Fully Supports 3ds Max Physical Material - Instant Load and Render
finalRender now fully supporting the standard Autodesk Physical Material which makes it perfect for scenes created with previous versions of 3ds Max or scenes created for Arnold and ART. 3ds Max own scene converter also offers to convert materials into the standard Physical material, by default. With Drop 2.0, it’s an instant click select material type, load, render and you have it.
cebas.com/finalRender -- Scroll to New Features Column to view video 'Physical Materials'
Particle instancing in thinkingParticles
Cebas would also like to give special mention to our thinkingParticles FX users that Drop 2.0 has added the Particle instancing in thinkingParticles - a new GPU friendly and highly optimized instancing code developed to directly support thinkingParticles' particle instancing feature.
And to view the final two enhanced features from Drop 2.0: Area Light and Sky Portal, or to get finalRender, please visit www.cebas.com/finalRender - scroll to new features.
finalRender Drop 2 Compatibility
3ds Max 2019/18/17 | CPU:SSE4.2 | GPU:CUDA 10 Shading Model 3.x | Optix 5.1
Cebas will continually aim to deliver more powerful enhanced products to fit the needs of the rendering community and visual effects markets on a broad scope, and more importantly in collaboration with our users. Subscribers can instantly download the update using their Cebas Product Manager.
Get Yours @ http://www.cebas.com/finalRender
Contact: Edwin Braun, CEO & Co-founder,
Cebas Visual Technology Inc
Contact: Cedar Thokme
Social Media Manager