MrMaterials is now supporting finalRender by Cebas Visual Technology Inc.. There has been a lot of shake ups on the rendering engine front this year and MrM had to do some soul searching to determine what we wanted to do.
In this blog tip I'll demonstrate how you can create some decent looking "fake" volume caustics for your water scenes.
If you've ever wanted different controls on the mrSun, like kelvin settings, then you'll find this tip helpful...well, in certain situations at least. Read on for more info.
I wanted to pass along some information on a program called HDR Light Studio. They have just released a new version of the program (1.5). If you do product/vehicle visualization or any kind of studio/HDR work then you'll find this program useful.
Do you frequently use cutout maps for things like leaves on your foliage objects? Have you noticed that the Final Gather calculation can be quite slow when you have a lot of objects that use cutout maps? If so, then you may find this tip useful.
I've seen some stunning examples of rendered grass created with Vray using grass meshes as proxy objects and then scattering those grass proxy objects around. I tried a similar setup with mental ray and thought I'd share my findings.
I was working on a project where I needed to use some displacement maps on a material. So, I was setting up the material in the matlab for use in my scene when I noticed the tearing edge effect my material was having on the test object.
While working on some content that required me to search through my scene archives I ran across some of my volume caustic scenes. Figured it might be useful to someone out there so I knocked the dust off the scenes and figured I'd share a few of them for deconstructing purposes.
There are a few events coming up that I wanted to mention because there's some great mental ray training to be had at both events. One event is EUE (End User Event) in Utrecht, The Netherlands and the other event is a Northern Illinois AAUGA event.