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Description: Blend material that mixes between a heated/glowing material and base material. It's blended via vertex painting, but you can also use any black/white image/map to define between the heated & non-heated areas. If you need the material to provide some light to your scene you'll need to enable the "Illuminates the Scene (when using FG)" and of course enable FG. If you don't know what that means or where to find those settings, it's all explained in the A&D documentation.
Submitted On: 28 Jan 2010
Submitted By: Jeff Patton (JeffPatton)
Submitted On: 28 Jan 2010
File Size: 74.71 Kb
Downloads: 189
License: Free for personal & commercial use. You may not sell and/or redistribute this material.
File Version: 3ds Max 2010
File Author: Jeff Patton
File HomePage:Click to visit site
Total Votes: 2

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